Tag Archives: NDK

Box2D – porting to Android NDK

INTRODUCTION Box2D is a wonderful physics engine for game developers(but not only). Its usability is proven by the fact that Angry Birds is basing on it(http://www.geek.com/articles/mobile/box2d-creator-asks-rovio-for-angry-birds-credit-at-gdc-2011032/). How to leverage from this easy-to-use and very robust engine in Android? There are … Continue reading

Posted in Android programming | Tagged , , , | Leave a comment